Arduino Project

Arduino Catch Game with MAX7219 LED Matrix

Course Introduction

This project is a simple catching game using an OLED display, joystick, and Arduino R4 UNO. Move the basket to catch falling apples and avoid spiky bombs.

Catching apples increases your score, while bombs reduce it. Press the joystick button to start or restart the 30-second game.

Note

If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.

1.1 Install Arduino IDE(Important)
1.2 Introduction of Arduino IDE

Required Components

In this project, we need the following components:

SN

COMPONENT INTRODUCTION

QUANTITY

PURCHASE LINK

1

Arduino UNO R4 WIFI

1

2

USB Type-C cable

1

×

3

Breadboard

1

4

Wires

Several

5

Joystick Module

1

6

OLED Display Module

1

Wiring

3.png__PID:ea1afa66-4b54-4a23-b585-a8edea98d488

Common Connections:

OLED Display Module
SDA:
Connect to A4 on the Arduino.
SCK: Connect to A5 on the Arduino.
GND: Connect to breadboard’s negative power bus.
VCC: Connect to breadboard’s red power bus.

Joystick Module
VRY:
Connect to A1 on the Arduino.
VRX: Connect to A0 on the Arduino.
SW: Connect to 2 on the Arduino.
GND: Connect to breadboard’s negative power bus.
VCC: Connect to breadboard’s red power bus.

Writing the Code

Note
You can copy this code into the Arduino IDE.
To install the library, use the Arduino Library Manager and search for Adafruit SSD1306 and Adafruit GFX and install it.
Don’t forget to select the board(Arduino UNO R4 Minima) and the correct port before clicking the Upload button.