Arduino Project
Arduino Simon Game with LEDs and Buttons V2
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Course Introduction
In this lesson, you’ll use four LCDs, four buttons, and a passive buzzer with the Arduino R4 UNO to create a color memory game.
At the start of the game, an LED lights up at random. The player must press the corresponding button to proceed. A wrong input ends the game.
Note
If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.
1.1 Install Arduino IDE(Important)
1.2 Introduction of Arduino IDE
Wiring

Common Connections:
LEDS
White: Connect the LED anode to 10 on the Arduino, and the cathode to a 1kΩ resistor, then to the negative power bus on the breadboard.
Blue: Connect the LED anode to 8 on the Arduino, and the cathode to a 1kΩ resistor, then to the negative power bus on the breadboard.
Green: Connect the LED anode to 6 on the Arduino , and the **cathode to a 1kΩ resistor, then to the negative power bus on the breadboard.
Yellow: Connect the LED anode to 4** on the Arduino, and the cathode to a 1kΩ resistor, then to the negative power bus on the breadboard.
Red: Connect the LED anode to 2 on the Arduino, and the cathode to a 1kΩ resistor, then to the negative power bus on the breadboard.
Passive Buzzer
+: Connect to 12 on the Arduino.
-: Connect to breadboard’s negative power bus.
Buttons
White Button: Connect to the White LED’s cathode on the breadboard, and the other end to 11 on the Arduino board.
Blue Button: Connect to the Blue LED’s cathode on the breadboard, and the other end to 9 on the Arduino board.
Green Butto: Connect to the Green LED’s cathode on the breadboard, and the other end to 7 on the Arduino board.
Yellow Butto: Connect to the Yellow LED’s cathode on the breadboard, and the other end to 5 on the Arduino board.
Red Butto: Connect to the Red LED’s cathode on the breadboard, and the other end to 3 on the Arduino board.
Writing the Code
Note
You can copy this code into Arduino IDE.
Don’t forget to select the board(Arduino UNO R4 Minima) and the correct port before clicking the Upload button.
