Arduino Project
Catch Game
Course Introduction
This project is a simple catching game using an OLED display, joystick, and Arduino R4 UNO. Move the basket to catch falling apples and avoid spiky bombs.
Catching apples increases your score, while bombs reduce it. Press the joystick button to start or restart the 30-second game.
Note
If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.
1.1 Install Arduino IDE(Important)
1.2 Introduction of Arduino IDE
Wiring

Common Connections:
OLED Display Module
SDA: Connect to A4 on the Arduino.
SCK: Connect to A5 on the Arduino.
GND: Connect to breadboard’s negative power bus.
VCC: Connect to breadboard’s red power bus.
Joystick Module
VRY: Connect to A1 on the Arduino.
VRX: Connect to A0 on the Arduino.
SW: Connect to 2 on the Arduino.
GND: Connect to breadboard’s negative power bus.
VCC: Connect to breadboard’s red power bus.
Writing the Code
Note
You can copy this code into the Arduino IDE.
To install the library, use the Arduino Library Manager and search for Adafruit SSD1306 and Adafruit GFX and install it.
Don’t forget to select the board(Arduino UNO R4 Minima) and the correct port before clicking the Upload button.
#include
#include
#include
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
const int JOY_X = A0;
const int JOY_BTN = 2;
struct Object {
int x, y;
bool isCoin; // true = coin, false = bomb
bool active;
};
Object falling;
int playerX = SCREEN_WIDTH / 2;
const int basketWidth = 16;
int score = 0;
unsigned long startTime;
const int gameDuration = 30000; // 30s
bool inGame = false;
void setup() {
pinMode(JOY_BTN, INPUT_PULLUP);
display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
display.clearDisplay();
display.setTextColor(SSD1306_WHITE);
showTitle();
}
void loop() {
if (!inGame) {
if (digitalRead(JOY_BTN) == LOW) {
delay(300);
startGame();
}
return;
}
unsigned long now = millis();
if (now - startTime >= gameDuration) {
inGame = false;
showGameOver();
return;
}
updateJoystick();
updateObject();
checkCollision();
drawGame();
delay(50);
}
void showTitle() {
display.clearDisplay();
display.setTextSize(2);
display.setCursor(15, 20);
display.println("Catching");
display.setTextSize(1);
display.setCursor(20, 50);
display.println("Press to Start");
display.display();
}
void startGame() {
inGame = true;
score = 0;
startTime = millis();
playerX = SCREEN_WIDTH / 2;
spawnObject();
}
void showGameOver() {
display.clearDisplay();
display.setTextSize(2);
display.setCursor(10, 20);
display.println("Game Over");
display.setTextSize(1);
display.setCursor(20, 50);
display.print("Score: ");
display.println(score);
display.display();
}
void updateJoystick() {
int x = analogRead(JOY_X);
if (x < 400) playerX -= 4;
if (x > 600) playerX += 4;
playerX = constrain(playerX, 0, SCREEN_WIDTH - basketWidth);
}
void spawnObject() {
falling.active = true;
falling.y = 0;
falling.x = random(0, SCREEN_WIDTH - 8);
falling.isCoin = random(0, 10) < 7; // 70% coin, 30% bomb
}
void updateObject() {
if (!falling.active) return;
falling.y += 4;
if (falling.y > SCREEN_HEIGHT) {
falling.active = false;
spawnObject();
}
}
void checkCollision() {
if (!falling.active) return;
if (falling.y + 6 >= 56 && falling.y + 6 <= 64) {
if (falling.x + 6 >= playerX && falling.x <= playerX + basketWidth) {
if (falling.isCoin) score += 1;
else score -= 1;
falling.active = false;
spawnObject();
}
}
}
void drawGame() {
display.clearDisplay();
// Draw basket
display.fillRect(playerX, 56, basketWidth, 6, SSD1306_WHITE);
// Draw falling object
if (falling.active) {
if (falling.isCoin) {
// Apple: big solid circle + stem + leaf
display.fillCircle(falling.x + 6, falling.y + 6, 6, SSD1306_WHITE); // Apple body
display.drawLine(falling.x + 6, falling.y + 1, falling.x + 6, falling.y - 2, SSD1306_WHITE); // Stem
display.drawPixel(falling.x + 5, falling.y - 3, SSD1306_WHITE); // Leaf left
display.drawPixel(falling.x + 7, falling.y - 3, SSD1306_WHITE); // Leaf right
} else {
// Spiky bomb / mine: solid center + 4 spikes
display.fillCircle(falling.x + 6, falling.y + 6, 5, SSD1306_WHITE); // Body
display.drawLine(falling.x + 6, falling.y + 1, falling.x + 6, falling.y - 2, SSD1306_WHITE); // Top spike
display.drawLine(falling.x + 6, falling.y + 11, falling.x + 6, falling.y + 14, SSD1306_WHITE); // Bottom spike
display.drawLine(falling.x + 1, falling.y + 6, falling.x - 2, falling.y + 6, SSD1306_WHITE); // Left spike
display.drawLine(falling.x + 11, falling.y + 6, falling.x + 14, falling.y + 6, SSD1306_WHITE); // Right spike
}
}
// Draw score
display.setCursor(0, 0);
display.setTextSize(1);
display.print("Score: ");
display.print(score);
// Draw time left
display.setCursor(80, 0);
int remaining = (gameDuration - (millis() - startTime)) / 1000;
display.print("Time: ");
display.print(remaining);
display.display();
}
