Arduino Project
Tug of War
Course Introduction
In this lesson, we’ll create a two-player LED tug-of-war game using an LED strip, two buttons, and a buzzer, where players race to push the light to their side to win.
Note
If this is your first time working with an Arduino project, we recommend downloading and reviewing the basic materials first.
1.1 Install Arduino IDE(Important)
1.2 Introduction of Arduino IDE
Wiring

Common Connections:
Button
button1: Connect to the breadboard’s negative power bus, and the other end to 2 on the Arduino board.
button2: Connect to the breadboard’s negative power bus, and the other end to 3 on the Arduino board.
Passive Buzzer
+: Connect to 9 on the Arduino.
-: Connect to breadboard’s negative power bus.
LED Strip
Din:Connect a to 220Ω resistor then to 6 on the Arduino.
GND: Connect to breadboard’s negative power bus.
+5V: Connect to breadboard’s passive power bus.
Writing the Code
Note
You can copy this code into the Arduino IDE.
To install the library, use the Arduino Library Manager and search for Adafruit_NeoPixel and install it.
Don’t forget to select the board(Arduino UNO R4 WIFI) and the correct port before clicking the Upload button.
/#include
#define LED_PIN 10
#define LED_COUNT 8 // Number of LEDs
#define BTN1_PIN 2 // Player 1 button (Red side)
#define BTN2_PIN 3 // Player 2 button (Blue side)
#define BUZZER_PIN 9 // Buzzer
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
int position = LED_COUNT / 2; // Initial center index (4)
bool gameRunning = false;
// Button states for edge detection
bool lastBtn1State = HIGH;
bool lastBtn2State = HIGH;
void setup() {
pinMode(BTN1_PIN, INPUT_PULLUP);
pinMode(BTN2_PIN, INPUT_PULLUP);
pinMode(BUZZER_PIN, OUTPUT);
strip.begin();
strip.show();
drawInitial(); // Initial: left 4 red, right 4 blue
}
void loop() {
bool btn1State = digitalRead(BTN1_PIN);
bool btn2State = digitalRead(BTN2_PIN);
if (!gameRunning) {
// Wait for both buttons pressed to start game
if (btn1State == LOW && btn2State == LOW) {
delay(300); // debounce
position = LED_COUNT / 2; // Reset to center
gameRunning = true;
drawPosition();
}
} else {
// Player 1 press detected (edge) → push right
if (lastBtn1State == HIGH && btn1State == LOW) {
position++;
tone(BUZZER_PIN, 1200, 50);
}
// Player 2 press detected (edge) → push left
if (lastBtn2State == HIGH && btn2State == LOW) {
position--;
tone(BUZZER_PIN, 1000, 50);
}
drawPosition();
// Victory check
if (position >= LED_COUNT - 1) {
winAnimation(1); // Player 1 (Red) wins
gameRunning = false;
}
if (position <= 0) {
winAnimation(2); // Player 2 (Blue) wins
gameRunning = false;
}
}
lastBtn1State = btn1State;
lastBtn2State = btn2State;
}
// Initial symmetric display: left 4 red, right 4 blue
void drawInitial() {
strip.clear();
for (int i = 0; i < 4; i++) {
strip.setPixelColor(i, strip.Color(255, 0, 0)); // Red
}
for (int i = 4; i < 8; i++) {
strip.setPixelColor(i, strip.Color(0, 0, 255)); // Blue
}
strip.show();
}
// Game progress display (no green light, just color boundary)
void drawPosition() {
strip.clear();
for (int i = 0; i < LED_COUNT; i++) {
if (i < position) {
strip.setPixelColor(i, strip.Color(255, 0, 0)); // Red side (left of boundary)
} else {
strip.setPixelColor(i, strip.Color(0, 0, 255)); // Blue side (right of boundary)
}
}
strip.show();
}
void winAnimation(int player) {
uint32_t color = (player == 1) ? strip.Color(255, 0, 0) : strip.Color(0, 0, 255);
for (int i = 0; i < 5; i++) {
strip.clear();
for (int j = 0; j < LED_COUNT; j++) {
strip.setPixelColor(j, color);
}
strip.show();
tone(BUZZER_PIN, player == 1 ? 1200 : 1000, 200);
delay(200);
strip.clear();
strip.show();
delay(200);
}
// Final solid winner color
for (int j = 0; j < LED_COUNT; j++) {
strip.setPixelColor(j, color);
}
strip.show();
noTone(BUZZER_PIN);
}
